Make your game come true

Ever dreamed of developing, playing, and publishing your own game? Then Lemonate is just your thing. Sign up now for free to get early access and the Lemonate Juiceletter!

We are Lemonate. A new platform for everyone who is passionate about creating their own game. No matter if you’re a rookie with basic developing skills or a boss-level expert — Lemonate makes game development easy-peasy lemon squeezy.

The place where everything is in one place

We are Lemonate. A cloud-based ecosystem right in your browser — with a powerful 3D engine and easy-to-use tools that are always at your fingertips.

Create

Remix existing games to your style or start from scratch to build your own game – no plugins needed.

Play

Test any of your games to improve them or play them just for fun. Right here on Lemonate.

Publish

Forget about complicated exports: publish your creations directly on Lemonate and share the fun with others.

How to start easily? Just remix a game!

The first step is always the hardest … yeah, back in the days. Get started without much prior knowledge by remixing games with your ideas: Simply select a game, learn how it was made, and put your individual spin on it.

Meet your new, nerdy family

We are Lemonate. A community of enthusiasts who share their love for creating games. Whether you’re a coder, a graphic artist, a composer, … or just „into games“ – everyone is welcome!

Show what you've got

Create a profile to highlight your talents and interests and make friends with like-minded people.

Find and share assets

Find assets, music, models, and code on our built-in marketplace or share your own cool stuff right there.

Team up (coming soon)

Build your own team or join others. Collaborate online and in real time - because it's more fun together.

Your weapons of joys

Creating your game should be fun. Bring your vision to life with these helpful features:

  • Render engine

    based on three.js

  • Physics engine

    including vehicle physics based on Bullet

  • Scripting system

    based on Lua, including debugger

  • Animation system
  • Graph-based post processing
  • Particle/vFX system
  • UI System

    based on imgui.js

  • Asset importer and converter

    for many formats

  • Assets marketplace

    for many formats

Entering next level

More stuff to look forward to.

  • Upcoming features
    General
    • Export your games

      to web, desktop and mobile apps

    • Monetization

      for your games and assets

  • Upcoming features
    Editor
    • Behavior Trees

      for easy AI definition for NPCs

    • Visual scripting

      if you prefer not to code

    • Terrain engine

    • Improved game UI system

  • Upcoming features
    Community
    • Teams

    • Multiplayer editing

    • Feed & chat

Get a first taste of Lemonate

Sign up now for free, stay informed with our Juiceletter, and get early and free access on launch day!

FAQs

Can I use Lemonate for free?
Yes, Lemonate will always be free to use by everyone. No payment necessary. We will add paid plans at a later time for people who need more storage or advanced features. However, the basic features will always remain free.
Can I export my game?
You want to publish your games on other platforms or take them with you as a backup? No problem. We will add exporting games to web, desktop or mobile. This feature will likely be available next year.
Can I sell my games and assets?
For all those who want to earn money with their creations, we are working on monetizing assets and games for a fair fee. This feature is expected to be available next year.
Why everything in the browser? What about performance?
Having everything in your browser allows you to use all of our exciting features such as remixing, instant publishing, real-time collaboration, and asset sharing. Easily, without any additional downloads, from nearly anywhere and on any device. We ensure the best possible performance by writing certain parts of the engine in C/C++ and compiling to WASM – so that everything runs flawlessly.
When somebody remixes my game, will I get credits?
Each remix of a game will be traceable. The "family tree" of each game can be viewed, so it won’t be possible to deny the lineage and contributors of a game. If you don't want your game to be remixed by anyone, you can disable the remix feature. However, we would not recommend this because it will be very exciting to see what other people can come up with based on your work.
Why Lua? Since it's running in the browser, isn't JavaScript the logical choice?
That was a difficult decision. But we wanted to sandbox the user's code as tightly and securely as possible so that no script could manipulate the website, access credentials or do other malicious stuff. We also wanted to provide a debugger directly in the editor so that users wouldn't have to dig through the code with the browser debugger, which is not very user-friendly. So we embedded a scripting system in a WASM module and chose Lua due to its small footprint, good performance, and popularity in the gaming industry.