Lemonate Documentation¶ Welcome to the Lemonate documentation. This documentation is currently under construction. Contents: Getting Started Accessing the Platform Exploring the Interface Creating Your First Game Using the Asset Store Publishing and Sharing Import Your Own Assets Tips and Best Practices What’s Next? The Editor Renderview Inspector Asset View Asset Store Composer Code Editor Variables Jobs Cache Resources Settings Projects Understanding Projects in Lemonate Anatomy of an Item Links between items The Project Root Packages: The Asset Burritos Publishing: The Final Countdown Materials Compositions Use in Scenes Render to Texture Physics Audio System Simple Audio Positional Audio Animation System Overview Lighting and shadows Particle system General Settings Size Settings Velocity Settings Force Settings Life Settings Texture and Color Settings Emitter Settings Bounding Box Settings Curl Noise Settings Importing Assets to projects Assets to store From projects to store Scripting Basics Lifecycle Methods Properties Procedural Content Generation Handling Events Controllers Variable Sets Lua for JavaScript Developers Lua for C# Developers Debugging API Reference Publishing Roadmap Timeline 2025: Core Enhancements 2026: Advanced Features Things for consideration Shaping the Future Together Glossary Terms of Service 1. Terms 2. Use License 3. Disclaimer 4. Limitations 5. Revisions and Errata 6. Links 7. Site Terms of Use Modifications 8. Your Privacy 9. Governing Law Privacy Policy Consent Information we collect How we use your information Log Files Advertising Partners Privacy Policies Third Party Privacy Policies CCPA Privacy Rights (Do Not Sell My Personal Information) GDPR Data Protection Rights Children’s Information