Yes, Lemonate will always be free to use by everyone. No payment necessary. We will add paid plans at a later time for people who need more storage or advanced features. However, the basic features will always remain free.
You want to publish your games on other platforms or take them with you as a backup? No problem. We will add exporting games to web, desktop or mobile. This feature will likely be available later this year.
For all those who want to earn money with their creations, we are working on monetizing assets and games for a fair fee. This feature is expected to be available later this year.
Having everything in your browser allows you to use all of our exciting features such as remixing, instant publishing, real-time collaboration, and asset sharing. Easily, without any additional downloads, from nearly anywhere and on any device. We ensure the best possible performance by writing certain parts of the engine in C/C++ and compiling to WASM – so that everything runs flawlessly.
Each remix of a game will be traceable. The "family tree" of each game can be viewed, so it won’t be possible to deny the lineage and contributors of a game. If you don't want your game to be remixed by anyone, you can disable the remix feature. However, we would not recommend this because it will be very exciting to see what other people can come up with based on your work.
That was a difficult decision. But we wanted to sandbox the user's code as tightly and securely as possible so that no script could manipulate the website, access credentials or do other malicious stuff. We also wanted to provide a debugger directly in the editor so that users wouldn't have to dig through the code with the browser debugger, which is not very user-friendly. So we embedded a scripting system in a WASM module and chose Lua due to its small footprint, good performance, and popularity in the gaming industry.