SgText
Renders 3D text in the scene, with configurable font, size, color, and alignment. Can be used for labels, signs, UI elements, or debug output. Supports dynamic text updates and integration into world or screen space.
Inherits from
Usage
To use this class, add the following require at the top of your script:
Reference
create
Create a new text object in the scenegraph.
Parameters
selfoptions(table): A table of options to fill the parametersparent(SceneObject): The parent scene object to add this to
Returns
Promise: promise which will resolve to the created object
Example
-- Options can be omitted. This example shows the defaults,
-- only specify the ones you want different.
SgText.create({
active = true,
name = "",
transform = Transform.new(),
layers = {0},
tags = {},
receiveShadow = false,
castShadow = false,
material = nil,
text = "SgText",
font = nil,
size = 1,
height = 1,
curveSegments = 12,
bevelEnabled = false,
bevelThickness = 0.1,
bevelSize = 0.03,
bevelOffset = 0,
BevelSegments = 3
})
Properties
You can access these properties directly on the object or through :get("propertyName") or :set("propertyName", value) methods.
| Property | Type | Default | Description |
|---|---|---|---|
| active | Boolean | true | Indicates if the 3D object is currently active or inactive. When set to true, the object is active. |
| static | Boolean | false | A Boolean attribute indicating whether the 3D object is static or not. Static objects can and will never be transformed during runtime. |
| transform | Transform | Transform.new() | Describes the object's transformation attributes including its position, rotation, and scale in the 3D space. |
| layers | Layers | [0] | Defines the layers that the 3D object is part of. Layers are used for managing object interactions and visibility in the scene. |
| tags | Tags | [] | Lists tags associated with the 3D object. Tags are useful for categorizing and searching objects in the scene. |
| receiveShadow | Boolean | false | Determines whether the object can receive shadows from other objects. Set to true if the object should display shadows cast upon it. |
| castShadow | Boolean | false | Controls whether the object casts shadows in the presence of light sources. Set to true to enable shadow casting from this object. |
| rendered | Boolean | true | Indicates if the 3D object is being rendered. |
| text | String | Text | |
| horizontalAlignment | Enum | center | Horizontal text positioning | Options: left, center, right |
| verticalAlignment | Enum | baseline | Vertical text positioning | Options: baseline, top, middle, bottom |
| size | Float | 1 | |
| height | Float | 1 | |
| curveSegments | Integer | 12 | |
| bevelEnabled | Boolean | false | |
| bevelThickness | Float | 0.1 | |
| bevelSize | Float | 0.03 | |
| bevelOffset | Float | 0 | |
| bevelSegments | Integer | 3 | |
| uVScale | Vector2d | Vector2.new(1, 1) | |
| physicsEnabled | Boolean | false | A Boolean attribute that determines whether physics properties are applied to the object. Disabling it turns off physics calculations. |