Loader¶
The Loader module is responsible for loading additional resources into the engine.
Usage¶
To use this module, add the following require at the top of your script:
local Loader = require 'engine/loader'
Reference¶
- loader.getItemCountToLoad()¶
Return how many items are currently beeing loaded
- Returns:
item count
- Return type:
number
- loader.loadImage(path, options.flipY, options.waitUntilFinished)¶
Loads an image from an item by its relative path
- Parameters:
path (
str
) – relative path to the image file inside the project i.e. (“/resources/textures/tex1”)options.flipY (
boolean
) – if set to true, image will be flipped. for canvas rendering this should be set to false. default = trueoptions.waitUntilFinished (
boolean
) – if set to true, the promise will only fulfil as soon as the texture is fully loaded. default = false
- Returns:
returns a promise that will deliver a Texture object
- Return type:
Promise
- loader.loadMaterial(path, options.waitUntilFinished)¶
Loads a material by path and will emit an loadMaterialResult event when the material is ready or loadMaterialError event on error
- Parameters:
path (
str
) – relative path to the material item inside the project i.e. (“/resources/materials/mat1”)options.waitUntilFinished (
boolean
) – if set to true, the promise will only fulfil as soon as the material is fully loaded. default = false
- Returns:
returns a promise that will deliver a Material object
- Return type:
Promise
- loader.loadMesh(path, options.waitUntilFinished)¶
Loads a mesh from an item by its relative path.
- Parameters:
path (
str
) – relative path to the mesh item inside the project i.e. (“/resources/meshes/mesh1”)options.waitUntilFinished (
boolean
) – if set to true, the promise will only fulfil as soon as the mesh is fully loaded. default = false
- Returns:
returns a promise that will deliver a Mesh object
- Return type:
Promise
- loader.loadPrefab(path, options.waitUntilFinished)¶
Loads a prefab from an item by its relative path.
- Parameters:
path (
str
) – relative path to the prefab item inside the project i.e. (“/resources/meshes/prefab1”)options.waitUntilFinished (
boolean
) – if set to true, the promise will only fulfil as soon as the prefab is fully loaded. default = false
- Returns:
returns a promise that will deliver a Prefab object
- Return type:
Promise
- loader.loadGridMap(path, options.waitUntilFinished)¶
Loads a gridmap from an item by its relative path.
- Parameters:
path (
str
) – relative path to the gridmap item inside the project i.e. (“/resources/gridmaps/gridmap1”)options.waitUntilFinished (
boolean
) – if set to true, the promise will only fulfil as soon as the gridmap is fully loaded. default = false
- Returns:
returns a promise that will deliver a GridMap object
- Return type:
Promise
- loader.loadFont(path, options.waitUntilFinished)¶
Loads a font from an item by its relative path. Once this is loaded, it can be instantly used in canvas by its name
for example Canvas.setFont(“20px font1”)
- Parameters:
path (
str
) – relative path to the font item inside the project i.e. (“/resources/fonts/font1”)options.waitUntilFinished (
boolean
) – if set to true, the promise will only fulfil as soon as the font is fully loaded. default = false
- Returns:
returns a promise that will deliver a Font object
- Return type:
Promise
Examples¶
local Loader = require 'engine/loader'
function init()
Loader.loadImage("/resources/textures/mytexture"):next(function(texture)
print("Loaded the texture: ", texture:getName())
end)
end