Quaternion¶
Reference¶
- class Quaternion¶
- module:
- x: number¶
- y: number¶
- z: number¶
- w: number¶
- static new(x, y, z, w)¶
Create new Quaternion
- set(x, y, z, w)¶
Set components of the quaternion
- Parameters:¶
x (
number
) – x componenty (
number
) – y componentz (
number
) – z componentw (
number
) – w component
- static angle(a, b)¶
Calculates ange between 2 quaternions
- Parameters:¶
a (
Quaternion
) – first quaternionb (
Quaternion
) – second quaternion
- Returns:¶
angle in degrees
- Return type:¶
number
- static fromAngleAxis(angle, axis)¶
Creates a new quaternion from angle and axis
- static equals(a, b)¶
Checks if two quaternions are equal
- Parameters:¶
a (
Quaternion
) – first quaternionb (
Quaternion
) – second quaternion
- Returns:¶
the comparison result
- Return type:¶
boolean
- static fromEuler(x, y, z)¶
Creates new quaternion from euler angles
- setFromEuler(x, y, z)¶
Set quaternion values based on euler angles
- Parameters:¶
x (
number
) – x axis rotation in degreesy (
number
) – y axis rotation in degreesz (
number
) – z axis rotation in degrees
- static fromToRotation(from, to)¶
Returns a new quaternion that rotates from one to another position
- setFromToRotation1(from, to)¶
Calculates a quaternion that rotates from one position to another position and stores it in itself
- setFromToRotation(from, to)¶
Calculates a quaternion that rotates from one position to another position and stores it in itself
- static lerp(q1, q2, t)¶
Linear interpolation from one quaternion to another one
- Parameters:¶
q1 (
Quaternion
) – first quaternionq2 (
Quaternion
) – second quaterniont (
number
) – position between 0 and 1 where to interpolate
- Returns:¶
new interpolated quaternion
- Return type:¶
- static lookRotation(forward, up)¶
Create a quaternion to look at a target direction
- setIdentity()¶
Set identity quaternion
- static slerp(from, to, t)¶
Spherical linear interpolation from one quaternion to another one
- Parameters:¶
from (
Quaternion
) – first quaternionto (
Quaternion
) – second quaterniont (
number
) – position between 0 and 1 where to interpolate
- Returns:¶
new interpolated quaternion
- Return type:¶
- static rotateTowards(from, to, maxDegreesDelta)¶
Rotate the source quaternion towards the destination quaternion but only to a maximum degree
- Parameters:¶
from (
Quaternion
) – source quaternionto (
Quaternion
) – destination quaternionmaxDegreesDelta (
number
) – maximim degrees to rotate.
- Returns:¶
result quaternion
- Return type:¶
- toAngleAxis()¶
Convert quaternion to angle and axis
- toEulerAngles()¶
Convert to euler angles
- forward()¶
Multiply with forward vector3 0/0/1