SgAudioListener¶
Represents the audio listener in the scene, typically attached to the camera or player. It determines how positional audio is perceived based on its location and orientation. Only one SgAudioListener should be active at a time to ensure correct spatial audio playback.
Inherits from¶
Usage¶
To use this class, add the following require at the top of your script:
local SgAudioListener = require 'engine/sceneobjects/sgaudiolistener'
Reference¶
- class SgAudioListener¶
- module:
- create(options, parent)¶
Create a new audio listener object in the scenegraph.
- Parameters:
options (
table
) – A table of options to fill the parametersparent (
SceneObject
) – The parent scene object to add this to
- Returns:
a promise which will resolve to the created object
- Return type:
Promise