SgVehicle¶
Represents a physics-based vehicle with wheels, steering, and suspension behavior. Provides controls for acceleration, braking, and turning via input or scripting. Useful for driving games or any simulation involving cars or similar machinery.
Inherits from¶
Usage¶
To use this class, add the following require at the top of your script:
local SgVehicle = require 'engine/sceneobjects/sgvehicle'
Reference¶
- class SgVehicle¶
- module:
- create(options, parent)¶
Create a new vehicle object in the scenegraph.
- Parameters:
options (
table
) – A table of options to fill the parametersparent (
SceneObject
) – The parent scene object to add this to
- Returns:
a promise which will resolve to the created object
- Return type:
Promise
Usage:
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-- Options can be omitted. This example shows the defaults, -- only specify the ones you want different. SgVehicle:create({ active = true, name = "", transform = Transform.new(), layers = {0}, tags = {}, receiveShadow = false, castShadow = false })
- getSpeed()¶
Get speed in km/h of the vehicle
- setSteering(wheels)¶
Set the steering of the vehicle
- Parameters:
wheels (
table
) – an array of { index, value } objects setting a new steering value for wheels
- setBrakes(wheels)¶
Set the brakes of the vehicle
- Parameters:
wheels (
table
) – an array of { index, value } objects setting a new brake value for wheels
- setAcceleration(wheels)¶
Set the acceleration of the vehicle
- Parameters:
wheels (
table
) – an array of { index, value } objects setting a new acceleration value for wheels