SgSphere¶
Creates a standard 3D sphere mesh with adjustable radius and resolution. Used for objects like planets, balls, or placeholder geometry. Supports material and texture mapping for detailed surface appearance.
Inherits from¶
Usage¶
To use this class, add the following require at the top of your script:
local SgSphere = require 'engine/sceneobjects/sgsphere'
Reference¶
- class SgSphere¶
- module:
- create(options, parent)¶
Create a new sphere object in the scenegraph.
- Parameters:
options (
table
) – A table of options to fill the parametersparent (
SceneObject
) – The parent scene object to add this to
- Returns:
a promise which will resolve to the created object
- Return type:
Promise
Usage:
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-- Options can be omitted. This example shows the defaults, -- only specify the ones you want different. SgSphere:create({ active = true, name = "", transform = Transform.new(), layers = {0}, tags = {}, receiveShadow = false, castShadow = false, material = nil, radius = 1, widthSegments = 8, heightSegments = 6, phiStart = 0. phiLength = 360, thetaStart = 0, thetaLength = 360 })