SgCircleShadow¶
Renders a circular shadow decal beneath an object, often used for characters or flying objects. Not physically accurate, but efficient for performance and clarity in stylized games.
Inherits from¶
Usage¶
To use this class, add the following require at the top of your script:
local SgCircleShadow = require 'engine/sceneobjects/sgcircleshadow'
Reference¶
- class SgCircleShadow¶
- module:
- create(options, parent)¶
Create a new circle shadow object in the scenegraph.
- Parameters:
options (
table
) – A table of options to fill the parametersparent (
SceneObject
) – The parent scene object to add this to
- Returns:
a promise which will resolve to the created object
- Return type:
Promise
Usage:
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-- Options can be omitted. This example shows the defaults, -- only specify the ones you want different. SgCircleShadow:create({ active = true, name = "", transform = Transform.new(), layers = {0}, tags = {}, receiveShadow = false, castShadow = false, size = 1, strength = 1 })