SgTorus¶
Creates a doughnut-shaped 3D mesh (torus), optionally with inner and outer radius controls. Can be used for abstract geometry, rings, or decorative objects. May support adjustable segment counts for smoother appearance or performance tuning.
Inherits from¶
Usage¶
To use this class, add the following require at the top of your script:
local SgTorus = require 'engine/sceneobjects/sgtorus'
Reference¶
- class SgTorus¶
- module:
- create(options, parent)¶
Create a new torus object in the scenegraph.
- Parameters:
options (
table
) – A table of options to fill the parametersparent (
SceneObject
) – The parent scene object to add this to
- Returns:
a promise which will resolve to the created object
- Return type:
Promise
Usage:
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-- Options can be omitted. This example shows the defaults, -- only specify the ones you want different. SgTorus:create({ active = true, name = "", transform = Transform.new(), layers = {0}, tags = {}, receiveShadow = false, castShadow = false, material = nil, radius = 1, tube = 0.4, radialSegments = 8, tubularSegments = 16, arc = 360 })