SgCamera¶
Reference¶
- class Projection¶
Enumeration of the available projection modes
Name
Description
Perspective
perspective projection
Orthographic
orthographic projection
- class CameraMode¶
Enumeration of the available camera modes
Name
Description
Free
Camera uses transform to freely rotate
LookAt
Camera uses the lookAt/upVector to handle rotation of the camera
- class SgCamera¶
- module:
Camera
- create(options, parent)¶
Create a new camera object in the scenegraph.
- Parameters:¶
options (
table
) – A table of options to fill the parametersparent (
SceneObject
) – The parent scene object to add this to
- Returns:¶
a promise which will resolve to the created object
- Return type:¶
Promise
Usage:
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-- Options can be omitted. This example shows the defaults, -- only specify the ones you want different. SgCamera:create({ active = true, name = "", transform = Transform.new(), layers = {0}, tags = {}, type = SgCamera.Projection.Perspective, fieldOfView = 60, left = -1, right = 1, top = -1, bottom = 1, nearPlane = 0.1, farPlane = 1000, mode = SgCamera.CameraMode.Free, lookAt = Vector3.new(0, 0, 0), upVector = Vector3.new(0, 1, 0) })
- setDefault()¶
setDefault
- fromHandle(handle, nodeId)¶
create a camera object from a handle. Used internally.
- activate()¶
activate the camera
- lookAt(x, y, z)¶
Set the look at position of the camera. Camera need to be in look at mode for this to have an effect
- Parameters:¶
x (
number
)y (
number
)z (
number
)
- getProjectionMatrix()¶