SgCone¶
A 3D cone-shaped mesh that can be placed and transformed in the scene. Useful for visual effects, markers, or representing spotlights or volumes. Can be customized with height, radius, and resolution parameters.
Inherits from¶
Usage¶
To use this class, add the following require at the top of your script:
local SgCone = require 'engine/sceneobjects/sgcone'
Reference¶
- class SgCone¶
- module:
- create(options, parent)¶
Create a new cone object in the scenegraph.
- Parameters:
options (
table
) – A table of options to fill the parametersparent (
SceneObject
) – The parent scene object to add this to
- Returns:
a promise which will resolve to the created object
- Return type:
Promise
Usage:
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-- Options can be omitted. This example shows the defaults, -- only specify the ones you want different. SgCone:create({ active = true, name = "", transform = Transform.new(), layers = {0}, tags = {}, receiveShadow = false, castShadow = false, material = nil, radius = 1, height = 1, radialSegments = 8, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = 360 })