SgAudio¶
Reference¶
- class SgAudio¶
- module:
- create(options, parent)¶
Create a new audio object in the scenegraph.
- Parameters:
options (
table
) – A table of options to fill the parametersparent (
SceneObject
) – The parent scene object to add this to
- Returns:
a promise which will resolve to the created object
- Return type:
Promise
- play(force)¶
playback the audio
- Parameters:
force (
boolean
) – Force the sound to replay even if it is already playing
- stop()¶
stop the audio
- isPlaying()¶
Checks if the audio is playing
- Returns:
true, if sound is playing, false otherwise
- Return type:
boolean
- setPlaybackRate(value)¶
- Parameters:
value (
any
)
- getPlaybackRate()¶
- getAudioCollectionEntry()¶
- setAudioCollectionEntry(name)¶
- Parameters:
name (
any
)